• Microsoft XNA Unleashed

    When i started to get serious about XNA i started looking for a good book to begin learning. Like most people (IMHO) i learn better through books and then self training than reading everything online.

    The Microsoft XNA Unleashed by Chad Carter is a great book as it is not merely a skim through from the top for XNA but is very detailed. I have just started and i dont think i will be done with the book very soon.

    I like his presentation style as well as the detail. It looks like I am going to take some time to learn XNA (not a bad idea). I hope to release my first XNA game sometime in December 2008 to the live community.

    But like all other things if you need to understand something in its entirety (See Grok on wiki)you need to give it the time it needs.

    I will post an update on the book as i near completion. Stay tuned!!

     
  • XNA and Robotics studio

    We had a wonderful presentation on XNA and Robotics studio by William Steele from Microsoft at our CINNUG user group. As always he presented all the concepts nicely and we had a lot of fun. Its amazing to see where robotics studio is today and even more amazing to realize that Robotics studio depends on XNA.

    Bill recommended a good tool to create 3D models for games: Anim8or (http://www.anim8or.com). Its free, its been developed by an employee of NVidia and is widely used. I also looked at Maya. I like Maya for the feature set but not for the price.

    I have a decision to make regarding the tool of choice to create models. Blender was recommended also. RenderMan is another.

    I believe the approach i am going to take is
    a) Use Anim8or to see if it meets my needs. If it does, no further action required.
    b) Look at RenderMan next
    c) Look at Maya last.

    By the time i get to C i need to have 5-6K ready.

    Robotics studio looks cool but if u XNA like me then one can only do so much. I gotta XNA.